AI Insights · Timothy · April 2022
Performance of Top 5 Mech Games in Egypt - Q1 2022
Explore the performance of the top 5 mech games in Egypt during Q1 2022, including trends in downloads, revenue, and active users.
The first quarter of 2022 saw varying performances for the top five mech games on a unified platform in Egypt. Here's a detailed look at their weekly downloads, revenue, and active users, as provided by Sensor Tower.
Mech Arena - Shooting Game from Plarium Global Ltd experienced a steady increase in weekly downloads, peaking at approximately 3.9K in the final week of March. Revenue trends were relatively stable, with a notable peak of around $964 in mid-January. Active users showed an upward trend, reaching about 18.6K by mid-March.
War Robots Multiplayer Battles by MY.GAMES B.V. saw a decline in weekly downloads initially, dropping from 6.1K at the start of January to around 1.4K in late February, but rebounded slightly to 3K in mid-March. Revenue fluctuated, with the highest earning week being late December at about $1.2K. Active users followed a similar trend, starting at 26.2K and decreasing to 11.4K by late February, before slightly recovering to 12.3K in late March.
World Robot Boxing from Reliance Games showed a consistent decline in downloads, starting at 546 in late December and dropping to just 30 by the end of March. Revenue remained low but steady, ranging from $44 to $92 throughout the quarter. Active users showed a downward trend, decreasing from 1.9K to 752 over the same period.
Super Mecha Champions by NetEase Games had low download numbers, with peaks of 40 in early February and 30 in late March. Revenue was minimal, with the highest weekly earnings being $65 in late December. Active users showed minor fluctuations, peaking at 70 in early February and ending the quarter at 48.
Transformers Rescue Bots: Dash from Budge Studios had a relatively stable performance in terms of downloads, peaking at 1.3K in early March. Revenue peaked at $96 in mid-January but generally remained below $40 for most of the quarter. Active users saw a slight decline from 4.3K at the start of the quarter to 3.8K by the end of March.
For more detailed insights, visit Sensor Tower.